Digital games are becoming increasingly popular among young people, and the games market has an estimated growth of 19.38% by 2025.
Game Based Learning vs Gamification

Porto, Portugal

6-Days

Erasmus+ KA1

480€
🗒 Upcoming Dates
Course Status Label: Planned | Confirmed
Course | Start Date | End Date | Status | City | Game Based Learning vs Gamification |
---|---|---|---|---|---|
Game Based Learning vs Gamification | 24 Aug 2025 | 29 Aug 2025 | Planned | Porto | game-based-learning-vs-gamification-2 |
Game Based Learning vs Gamification | 16 Nov 2025 | 21 Nov 2025 | Planned | Porto | game-based-learning-vs-gamification-4 |
ENROLL NOW!
📝 Get the Program PDF HERE.
Course Summary
Digital games are becoming increasingly popular among young people, and the games market has grown. The popularity of digital games can still be illustrated by the growing number of companies, conferences and publications devoted to the theme. At the same time, the continuous evolution of information and communication technologies (ICT) is leading to increased sophistication and potential of these games and their development for mobile devices.
Educational games for mobile devices are also becoming popular and their sales have surpassed non-mobile games. Mobile devices “seem to give their users a very strong sense of control and ownership which has been highlighted in research on motivation as a key motivational factor”. The idea of control has often been discussed in the context of the use of technology in learning. Ideally, students should perceive themselves as being in control of their learning process. Thus, the importance of freedom to define the tasks in which the students want to be involved is supported by the emphasis on control and motivation for learning.
There is also an increasing recognition of the need to integrate all students (with and without special educational needs) into regular education, as well as the importance of doing it properly. There’s a need for the development of learning approaches based on the media used by learners, which very definitely include games. The use of digital games as learning tools is known as Game-Based Learning. Gamification applies elements associated with video games (game mechanics and game dynamics) in non-game applications to engage the student in the learning process.
This course’s objectives focus on promoting the use of games in an educational context, as well as gamification strategies to engage students in the learning process. Through gamification processes, this course helps trainees to apply these ideas and how to use and produce learning activities with games.
Course Goals
Learning outcomes:
- Know the difference between Game-based Learning and Gamification innovative pedagogical scenarios;
- Know and apply Gamification processes in Educational contexts;
- Know and apply Game-based Learning activities in Educational contexts;
- Design a Gamification process using the seven characteristics of the innovative scenario;
- Design Game-Based Learning activities;
- Produce Games for Education;
- Improve ICT skills;
- Create/continue to implement an action plan to make schools and communities more sustainable;
- Teamwork and collaboration;
- Apply and/or adapt different concepts, ideas, and teaching methodologies to the ones practised in participants’ home country;
- Facilitate experience and cultural exchanges between European participants and Portuguese teaching personnel, which results in a fruitful international experience;
- Enhance communicative competencies in English and social skills;
- Promote intercultural awareness;
- Learn more about Portugal’s and Porto’s culture, heritage and society;
- Identify & share good practices that can be implemented at a local level.
Daily Program
DAY 1
- Welcome Session: dinner and icebreaking
- Meet & greet, networking between participants and LT staff
- Week briefing & planning
DAY 2
Introduction - game-based learning vs gamification: a playful approach to learning
Games presentation
Why Games in School? Lucidity vs Serious learning?
What is Game Based-Learning and Gamification? (Differences between them)
DAY 3
The Gamification Process - Narrative as a motivational element;
Rules: implicit or explicit;
Tasks: the student must accomplish a set of tasks to level up (game logics);
Levels: the student is motivated to improve performance through increasing difficulty levels;
Competition: create a healthy competitive spirit among students;
Collaboration: collaboration strategies between students;
Motivation: extrinsic (tasks, goals, levels) and intrinsic (own interest or pleasure in the activity)
Practical: Design & produce a Gamification
Process (Apps in education)
DAY 4
Games to develop competencies & achieve learning objectives
Game-based scenarios to develop collaborative skills, problem-solving, communication, critical thinking & digital literacy
Practical: Design & produce a Game-Based Learning activity
DAY 5
Practical: Plan activities using
Game-based Learning and
Gamification processes: Multiple
Choice; Scales; Word Cloud;
Open-ended; Augmented Reality;
Ranking
DAY 6
Game-based Learning &
Gamification as monitoring and
evaluation processes in education
Work presentations
Learning outcomes' validation
Certification Ceremony
Note
The daily schedule/ program describes likely activities but may differ based on the trainer's discretion and objectives.
Classes are scheduled for either the morning or afternoon, based on the provider's preference.
If there's a particular topic you wish to cover, please mention it no later than 1 month in advance.
Please note that the course may have participants from various school levels and English proficiency.
Pricing
🍷porto
480 € / participant
- Welcome Kit
- Quality Daily Program
- Welcome Session & Dinner
- Daily Coffee Break
- Logistics & Admin. Support
- Full Daily Assistance
- Erasmus+ Documentation
- Certification Ceremony
Costs can be supported with a Key Action grant under the Erasmus+ Program. Our pricing policy follows the official regulations on transparent costs.
Course fee: 480 euros per participant (6-day course).
What is Included? Find all details listed inside the information box.
More About Our Services
Welcome Kit
with goodies and materials from Learning Together’s Team
Quality Daily Program
designed by our innovative, experienced trainers
Welcome Session & Dinner
icebreaking while enjoying Portuguese delicacies
Daily Coffee Break
to enjoy a morning break between peers and trainer
Organizational & Administrative Support
from the headquarters and LT staff
Full Daily Assistance
on-call+chat support throughout the whole week
Certification Ceremony
course documentation, validation, networking and farewell.

ENROLL NOW!
📝 Get the Program PDF HERE.
What is Course Status?
Always contact us first, before booking any flights or accommodation.
Confirmed
This session/date is affirmed and will be held.
Planned
This session is a planned date and is open to enrollments.
Language
English
Material Required
Laptop
Documentation
Yes
Certificate
Yes
Location
On-site / Portugal
Target Audience
Wide range of educational professionals across primary, middle and secondary schools, higher education, training centers, adult education schools and NGOs.
OUR GALLERY
Certification
A Certificate of Attendance is issued to all participants who complete a minimum of 80% of the course.
2-Week Training
Join a second confirmed course for a 2-week mobility (enjoy a longer experience with a discount)! Contact us for more details or pre-register.