Digital games are becoming increasingly popular among young people, and the games market has an estimated growth of 19.38% by 2025. 

Game Based Learning vs Gamification

🗒 Upcoming Dates

Course Status Label: Planned | Confirmed

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Course Summary

Digital games are becoming increasingly popular among young people, and the games market has grown. The popularity of digital games can still be illustrated by the growing number of companies, conferences and publications devoted to the theme. At the same time, the continuous evolution of information and communication technologies (ICT) is leading to increased sophistication and potential of these games and their development for mobile devices.

Educational games for mobile devices are also becoming popular and their sales have surpassed non-mobile games. Mobile devices “seem to give their users a very strong sense of control and ownership which has been highlighted in research on motivation as a key motivational factor”. The idea of control has often been discussed in the context of the use of technology in learning. Ideally, students should perceive themselves as being in control of their learning process. Thus, the importance of freedom to define the tasks in which the students want to be involved is supported by the emphasis on control and motivation for learning.

There is also an increasing recognition of the need to integrate all students (with and without special educational needs) into regular education, as well as the importance of doing it properly. There’s a need for the development of learning approaches based on the media used by learners, which very definitely include games. The use of digital games as learning tools is known as Game-Based Learning. Gamification applies elements associated with video games (game mechanics and game dynamics) in non-game applications to engage the student in the learning process.

This course’s objectives focus on promoting the use of games in an educational context, as well as gamification strategies to engage students in the learning process. Through gamification processes, this course helps trainees to apply these ideas and how to use and produce learning activities with games.

Course Goals

Learning outcomes:

  • Know the difference between Game-based Learning and Gamification innovative pedagogical scenarios;
  • Know and apply Gamification processes in Educational contexts;
  • Know and apply Game-based Learning activities in Educational contexts;
  • Design a Gamification process using the seven characteristics of the innovative scenario;
  • Design Game-Based Learning activities;
  • Produce Games for Education;
  • Improve ICT skills;
  • Create/continue to implement an action plan to make schools and communities more sustainable;
  • Teamwork and collaboration;
  • Apply and/or adapt different concepts, ideas, and teaching methodologies to the ones practised in participants’ home country;
  • Facilitate experience and cultural exchanges between European participants and Portuguese teaching personnel, which results in a fruitful international experience;
  • Enhance communicative competencies in English and social skills;
  • Promote intercultural awareness;
  • Learn more about Portugal’s and Porto’s culture, heritage and society;
  • Identify & share good practices that can be implemented at a local level.
  •  

Daily Program

DAY 1

- Welcome Session: dinner and icebreaking

- Meet & greet, networking between participants and LT staff

- Week briefing & planning

DAY 2

Introduction - game-based learning vs gamification: a playful approach to learning

Games presentation

Why Games in School? Lucidity vs Serious learning?

What is Game Based-Learning and Gamification? (Differences between them) 

DAY 3

The Gamification Process - Narrative as a motivational element; 

Rules: implicit or explicit; 

Tasks: the student must accomplish a set of tasks to level up (game logics); 

Levels: the student is motivated to improve performance through increasing difficulty levels; 

Competition: create a healthy competitive spirit among students; 

Collaboration: collaboration strategies between students;

Motivation: extrinsic (tasks, goals, levels) and intrinsic (own interest or pleasure in the activity) 

Practical: Design & produce a Gamification
Process (Apps in education) 

DAY 4

Games to develop competencies & achieve learning objectives 

Game-based scenarios to develop collaborative skills, problem-solving, communication, critical thinking & digital literacy 

Practical: Design & produce a Game-Based Learning activity 

DAY 5

Practical: Plan activities using
Game-based Learning and
Gamification processes: Multiple
Choice; Scales; Word Cloud;
Open-ended; Augmented Reality;
Ranking 

DAY 6

Game-based Learning &
Gamification as monitoring and
evaluation processes in education 

Work presentations 

Learning outcomes' validation

Certification Ceremony 

Note

The daily schedule/ program describes likely activities but may differ based on the trainer's discretion and objectives. Classes are scheduled for either the morning or afternoon, based on the provider's preference.
If there's a particular topic you wish to cover, please mention it no later than 1 month in advance.
Please note that the course may have participants from various school levels and English proficiency.

Pricing

🍷porto

480 / participant

6-days
  • Welcome Kit
  • Quality Daily Program
  • Welcome Session & Dinner
  • Daily Coffee Break
  • Logistics & Admin. Support
  • Full Daily Assistance
  • Erasmus+ Documentation
  • Certification Ceremony

Costs can be supported with a Key Action grant under the Erasmus+ Program. Our pricing policy follows the official regulations on transparent costs. 

Course fee: 480 euros per participant (6-day course).

What is Included? Find all details listed inside the information box.

More About Our Services

Welcome Kit

with goodies and materials from Learning Together’s Team

Quality Daily Program

designed by our innovative, experienced trainers

Welcome Session & Dinner

icebreaking while enjoying Portuguese delicacies

Daily Coffee Break

to enjoy a morning break between peers and trainer

Organizational & Administrative Support

from the headquarters and LT staff

Full Daily Assistance

on-call+chat support throughout the whole week

Certification Ceremony

course documentation, validation, networking and farewell.

Girl developing a game for Erasmus platform
ENROLL NOW!
📝 Get the Program PDF HERE.

What is Course Status?

Always contact us first, before booking any flights or accommodation.

Confirmed

This session/date is affirmed and will be held.

Planned

This session is a planned date and is open to enrollments.

Language

English

Material Required

Laptop

Documentation

Yes

Certificate

Yes

Location

On-site / Portugal

Target Audience

Wide range of educational professionals across primary, middle and secondary schools, higher education, training centers, adult education schools and NGOs. 

Certification

A Certificate of Attendance is issued to all participants who complete a minimum of 80% of the course. 

2-Week Training

Join a second confirmed course for a 2-week mobility (enjoy a longer experience with a discount)! Contact us for more details or pre-register.

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