Future Classroom: Apps for Education
Course summary
Porto, Portugal
6 days
Erasmus+ KA1
580€
Upcoming Dates
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The challenges of today´s school are demanding for nowadays teachers.
School competes in several levels with the internet, digital apps and other sharing systems of communication and knowledge. Students of today are part of a digital generation very different from their teachers’, and because of that they learn everything in a distinct way.
This course’s aim is to update teachers in order to overcome this challenge and place students in the center of learning by doing what they know best: using digital apps.
Objectives: During this course we’ll use teachers and students daily life situations while using educational apps to transfer knowledge. Our methodology is learning by discovery to promote motivation and creativity for educational subjects. These apps can be used in every school activitiy: school trips, museums, students’ everyday life and so on.
By leveraging these digital tools, teachers can better motivate students in their subjects!
Pricing Details
Our pricing policy follows the official regulations on transparent costs.
The costs can be supported with a KA grant under the Erasmus+ programme.
Course fee: 580 euros per participant (6-day course).
Includes:
- Learning Together’s Welcome Kit;
- A Daily Program designed by our trainers;
- Welcome Dinner to meet your new colleagues;
- Social and Cultural Heritage Activities integrated into networking and social dynamics:
- Cultural Heritage Day: Guided Porto visit;
- Hop On & Hop Off Tour Bus;
- 6 Bridges River Cruise;
- Visit to the Port Wine Cellars & Wine Tasting Experience.
- Daily Coffee Break;
- Logistic, organizational and administrative support from headquarters;
- Daily assistance and on-call support throughout the whole week.
Course Objetives
Learning Outcomes
Use online tools to support and improve innovativeteaching and learning methods, in order to motivate and encourage students;
Use mobile devices as an important tool for teachingand learning activities;
Explore the “ best of” educational apps, not only inthe classroom but also in every school activity;
Explore active methodologies within and during classroom;
Experiment educational apps to improve teaching and learning activities;
Improve social, language and communicative skills;
Share experiences and ideas with peers from other cultures.
Daily Program*
- Welcome dinner,icebreaking
- Meet & greet, networking – participants and staff
- Week briefing & planning
- “The best of” apps for education – how to prepare our classes in an innovating way
- Team building/Team Up
- Group work
- Apps for collaborative learning – Making learning more fun
- Group Work
- Introduction to Symbaloo
- Practical training: Kahoot
- Apps for all subjects (Chemistry, Geography, Science…) – how to learn and evaluate knowledge
- Group Work
- Practical training: Socrative
- Apps – Augmented Reality &
Virtual Reality - Practical training: VR headsets
- Video’s potential (Smartphone and/or Tablet)
- Mentimeter
- Quiver
- Animoto
- Edmodo
- Group Work
- Group work
- Create your own video
- Presentation
- Course roundup & review
- Learning outcomes’ validation
- Certification Ceremony
*This schedule/ program describes likely activities but may differ based on the trainer's discretion and objectives.
Still have Questions?
For more information, check our Pricing & FAQ.