This course offers a comprehensive exploration into the integration of Science, Technology, Engineering, Arts, and Mathematics (STEAM) into educational environments.

Integrating STEAM in the Classroom

Start DateEnd DateStatusCity
Integrating STEAM in the Classroom16 Feb 202620 Feb 2026Confirmed ✔Lisbon
Integrating STEAM in the Classroom23 Mar 202627 Mar 2026PlannedLisbon
Integrating STEAM in the Classroom20 Apr 202624 Apr 2026PlannedLisbon
Integrating STEAM in the Classroom25 May 202629 May 2026Confirmed ✔Lisbon
Integrating STEAM in the Classroom22 Jun 202626 Jun 2026Confirmed ✔Lisbon
Integrating STEAM in the Classroom27 Jul 202631 Jul 2026Confirmed ✔Lisbon
Integrating STEAM in the Classroom17 Aug 202621 Aug 2026Confirmed ✔Lisbon
Integrating STEAM in the Classroom7 Sep 202611 Sep 2026PlannedLisbon
Integrating STEAM in the Classroom26 Oct 202630 Oct 2026Confirmed ✔Lisbon
Integrating STEAM in the Classroom23 Nov 202627 Nov 2026PlannedLisbon
Integrating STEAM in the Classroom25 Jan 202729 Jan 2027PlannedLisbon
Integrating STEAM in the Classroom15 Feb 202719 Feb 2027PlannedLisbon
Integrating STEAM in the Classroom22 Mar 202726 Mar 2027PlannedLisbon
Integrating STEAM in the Classroom19 Apr 202723 Apr 2027PlannedLisbon
Integrating STEAM in the Classroom21 Jun 202725 Jun 2027PlannedLisbon
Integrating STEAM in the Classroom26 Jul 202730 Jul 2027PlannedLisbon
Integrating STEAM in the Classroom23 Aug 202727 Aug 2027PlannedLisbon
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📝 Get the Program PDF HERE.

Course Summary

Welcome to “Integrating STEAM in the Classroom,” a transformative six-day course designed under the Erasmus+ KA1 framework for educators and staff. This course offers a comprehensive exploration into the integration of Science, Technology, Engineering, Arts, and Mathematics (STEAM) into educational environments.

With a special emphasis on the arts and design, participants will discover how these elements act as a bridge, connecting more traditional STEM subjects in innovative and aesthetically engaging ways. 

Through a blend of theoretical insights and practical workshops, participants will gain the skills and knowledge necessary to effectively implement and enhance STEAM education in their schools. Whether you’re looking to invigorate your curriculum, foster a more creative learning atmosphere, or enhance interdisciplinary learning, this course provides the tools and strategies to make STEAM a cornerstone of your educational approach.

Educators will learn to cultivate an enriched, creative, and interdisciplinary learning environment that prepares students for the challenges of the future.

Course Goals

This course is ideal for educators who are passionate about enriching their teaching toolkit and preparing their students for a complex, interconnected world. By the end of this course, participants will not only have a deep understanding of STEAM but also practical experiences and strategies to effectively integrate these principles into their teaching practices. 

By emphasizing the integral role of arts and design, this course will enable educators to not only understand but also practically implement a balanced and holistic STEAM education model. This approach sparks creativity AND also fosters a more inclusive and engaging learning environment.

Learning outcomes:

  • Understand the Fundamentals of STEAM: Develop a robust understanding of how combining science, technology, engineering, arts, and mathematics can create a multifaceted learning environment that enhances student engagement and learning.
  • Design Integrated STEAM Curricula: Learn how to develop and implement a curriculum that combines scientific inquiry, technological fluency, engineering practices, artistic creativity, and mathematical thinking.
  • Emphasize Arts and Design in Curriculum Development: Learn specific strategies for integrating arts and design into STEM areas, transforming traditional curricula into vibrant, creative, and engaging learning experiences.
  • Utilize Digital Tools and Technology: Master the use of technology not only for scientific and mathematical purposes but also to support creative and design-oriented projects within the STEAM framework.
  • Foster Creativity and Innovation: Cultivate skills in creativity and innovation among students by integrating arts into traditional STEM subjects, encouraging creative solutions and interdisciplinary projects.
  • Implement Effective Arts-focused Teaching Strategies: Gain insights into teaching methods that effectively incorporate STEAM content, especially arts and design, including collaborative projects, problem and project-based learning, inquiry-based teaching methods, and interdisciplinary project design.
  • Assess and Evaluate STEAM Learning: Learn how to assess student progress in STEAM subjects through practical, formative, and summative assessment techniques.
  • Evaluate Creativity and Artistic Integration: develop skills in assessing not just the scientific and technical aspects of STEAM education, but also the creative outcomes and artistic processes.
  • Prepare for Future Trends in Arts and STEAM Education: Stay ahead of educational trends by incorporating cutting-edge art and design techniques that prepare students for future challenges in a rapidly evolving world.
  • Stimulate the exchange of experiences between educators from different contexts and regions.
  • Improve communication and social skills.
  • Promoting intercultural awareness.
  • Improve English language skills.

Daily Program

DAY 1

Introduction to the concepts of Science, Technology, Engineering, Arts, and Mathematics (STEAM).

Discussion on the integration of STEAM in modern education.

Exploring case studies of successful STEAM projects.

Group activities to demonstrate how STEAM fosters innovation.

DAY 2

Key components of a successful STEAM curriculum.

Aligning curriculum with educational standards and student outcomes.

Strategies for effective implementation of STEAM programs.

Overcoming challenges and barriers to STEAM education.

DAY 3

Demonstrating various digital tools and software that enhance STEAM learning.

Hands-on activities using technology like coding and digital design.

Participants develop a mini-project using the tools explored in the morning session.

Peer reviews and feedback on project ideas.

DAY 4

The Arts in STEAM – Enhancing Cross-Disciplinary Learning  

Exploring the intersection of arts with other STEAM disciplines.

Case studies showcasing the impact of arts in scientific and technical contexts.

Practical activities involving art-based learning strategies.

Designing art-infused lessons for science, technology, engineering, and math.

DAY 5

Techniques and tools for assessing student progress in STEAM.

Analyzing the effectiveness of STEAM education through feedback and data.

Discussion on emerging trends in STEAM education.

Planning for sustainable and future-ready STEAM initiatives.

Course roundup & review

Learning outcomes' validation

Certification Ceremony 

Note

The daily schedule/ program describes likely activities but may differ based on the trainer's discretion and objectives. Classes are scheduled for either the morning or afternoon, based on the provider's preference.
If there's a particular topic you wish to cover, please mention it no later than 1 month in advance.
Please note that the course may have participants from various school levels and English proficiency.

Pricing

☀lisbon

450 / participant

5-days
  • Welcome Kit
  • Quality Daily Program
  • Cultural Activities
  • Daily Coffee Break
  • Logistics & Admin. Support
  • Full Daily Assistance
  • Erasmus+ Documentation
  • Certification Ceremony

Costs can be supported with a Key Action grant under the Erasmus+ Program. Our pricing policy follows the official regulations on transparent costs. 

What is Included? Find all details listed inside the information box.

More About Our Services

Welcome Kit

with goodies and materials from Learning Together’s Team

Quality Daily Program

designed by our innovative, experienced trainers

Social and Cultural Heritage Activities

enriching activities to foster cultural knowledge

Daily Coffee Break

to enjoy a morning break between peers and trainer

Organizational & Administrative Support

from the headquarters and LT staff

Full Daily Assistance

on-call+chat support throughout the whole week

Certification Ceremony

course documentation, validation, networking and farewell.

STEAM erasmus course in lisbon
ENROLL NOW!
📝 Get the Program PDF HERE.

What is Course Status?

Always contact us first, before booking any flights or accommodation.

Confirmed

This session/date is affirmed and will be held.

Planned

This session is a planned date and is open to enrollments.

Language

English

Material Required

Laptop

Documentation

Yes

Certificate

Yes

Location

On-site

Target Audience

Wide range of educational professionals across primary, middle and secondary schools, higher education, training centers, adult education schools and NGOs. 

CONTACT US!
OUR GALLERY

Certification

A Certificate of Attendance is issued to all participants who complete a minimum of 80% of the course. 

2-Week Training

Join a second confirmed course for a 2-week mobility (enjoy a longer experience with a discount)! Contact us for more details or pre-register.

Reviews

excellent organization, helpful staff, really super course location

Rafaella

/ Italy

It was a great course. I learned a lot of new information and I formed a new opinion about STEAM, contrary to what I previously believed.

Gabriela

/ Romania

Good teacher. Very beautiful location city and room, special coffee break.
Engaging work environment.

Francesca

/ Italy

The STEAM course was well structured, applied and relevant to current educational needs. The trainer presented the concepts clearly, providing practical examples and useful resources for integrating interdisciplinary activities in the classroom. The atmosphere was collaborative, and participants had the opportunity to experiment with modern and creative teaching methods. Overall, the course contributed significantly to professional development and diversification of teaching strategies.

Stănescu

/ Romania

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