Science Education - Hands-On Classroom
🗒 Upcoming Dates
| Course | Start Date | End Date | Status | City | information | sortid |
|---|---|---|---|---|---|---|
| Science Education - Hands-On Classroom | 26 Oct 2026 | 30 Oct 2026 | Confirmed ✔ | Lisbon | science-education-hands-on-classroom | 2026-10-1-2026-10-26 |
| Science Education - Hands-On Classroom | 23 Nov 2026 | 27 Nov 2026 | Planned | Lisbon | science-education-hands-on-classroom | 2026-11-2-2026-11-23 |
| Science Education - Hands-On Classroom | 24 May 2027 | 28 May 2027 | Planned | Lisbon | science-education-hands-on-classroom | 2027-05-2-2027-05-24 |
| Science Education - Hands-On Classroom | 22 Jun 2026 | 26 Jun 2026 | Confirmed ✔ | Lisbon | science-education-hands-on-classroom | 2026-06-1-2026-06-22 |
| Science Education - Hands-On Classroom | 27 Jul 2026 | 31 Jul 2026 | Planned | Lisbon | science-education-hands-on-classroom | 2026-07-2-2026-07-27 |
| Science Education - Hands-On Classroom | 17 Aug 2026 | 21 Aug 2026 | Planned | Lisbon | science-education-hands-on-classroom | 2026-08-2-2026-08-17 |
| Science Education - Hands-On Classroom | 25 Oct 2027 | 29 Oct 2027 | Planned | Lisbon | science-education-hands-on-classroom | 2027-10-2-2027-10-25 |
ENROLL NOW!
📝 Get the Program PDF HERE.
Course Summary
This course helps science educators to ignite student curiosity and demystify complex scientific phenomena through accessible, hands-on experimentation and interactive learning scenarios.
Participants master practical experimental techniques using everyday, low-cost materials alongside digital technology. The curriculum integrates virtual laboratories and interactive digital tools and STEAM design thinking frameworks. Educators explore critical thinking methodologies, structured scientific debates, and gamification to create captivating classroom experiences.
Aligned with the European STEM Education agenda and DigCompEdu frameworks, this mobility course provides a collaborative environment for educators across Europe.
Course Goals
Learning outcomes:
- Formulate inquiry-based, hands-on science lessons grounded in active learning theories (Dewey, Piaget) and real-world scientific inquiry.
- Utilize digital simulation platforms (e.g., PhET Interactive Simulations, ChemCollective) to visualize abstract scientific concepts.
- Design interdisciplinary STEAM lesson plans using the Design Thinking framework and low-cost, accessible experimental materials.
- Apply lateral thinking methods and structured Oxford debate formats to foster student critical analysis, questioning, and scientific literacy.
- Implement gamification strategies (e.g., Classcraft, interactive science quests) and peer instruction techniques to maximize student motivation and engagement.
- Develop authentic assessment frameworks, including 360-degree feedback forms and peer evaluation tools, to monitor practical experiment outcomes.
- Collaborate with European science educators to exchange best practices, promote intercultural awareness, and enhance professional English communication skills.
Daily Program
DAY 1
Scientific Curiosity, Historical Milestones & Case-Based Learning
- Exploring scientific curiosity (Marie Curie, Neil deGrasse Tyson)
- Interactive timeline of major scientific discoveries
- Case study methodology: analyzing breakthroughs via TED Talks and news.
DAY 2
Active Learning Theories, Accessible Experiments & Peer Instruction
- Active learning principles of John Dewey and Jean Piaget
- Hands-on laboratory workshop: low-cost experiments using everyday materials
- Peer instruction methodologies and structured feedback strategies.
DAY 3
Digital Simulations, Physical Computing & EdTech Laboratory
- Digital laboratory simulation studio: PhET Interactive Simulations and ChemCollective
- Physical computing and sensors: microcontrollers (Arduino, Raspberry Pi, micro:bit).
DAY 4
Critical Thinking, Oxford Debates & Design Thinking for STEAM
- Fostering critical thinking using thinking tools
- Structured Oxford-style debates on scientific dilemmas (biotechnology, energy)
- Design Thinking studio for STEAM lesson plans.
DAY 5
Gamification, Formative Assessment & Action Plan Showcase
- Gamification in science education (Classcraft, interactive quests)
- Implementing 360-degree feedback forms and self-evaluation rubrics in practical science labs
- Final debate and STEM career strategies
- Course Roundup, Evaluation & Review
- Erasmus documents validation and Certification.
Note
The daily schedule/ program describes likely activities but may differ based on the trainer's discretion and objectives.
Classes are scheduled for either the morning or afternoon, based on the provider's preference.
If there's a particular topic you wish to cover, please mention it no later than 1 month in advance.
Please note that the course may have participants from various school levels and English proficiency.
Pricing
🌞 LISBON🍷porto
400 € / participant
- Welcome Kit
- Quality Daily Program
- Daily Coffee Break
- Logistics & Admin. Support
- Full Daily Assistance
- Erasmus+ Documentation
- Certification Ceremony
Costs can be supported with a Key Action grant under the Erasmus+ Program. Our pricing policy follows the official regulations on transparent costs.
Course fee: 400 euros per participant (5-day course).
What is Included? Find all details listed inside the information box.
More About Our Services
Welcome Kit
with goodies and materials from Learning Together’ Team
Quality Daily Program
designed by our innovative, experienced trainers
Organizational Administrative Support
from the headquarters and LT staff
Daily Coffee Break
to enjoy a morning break between peers and trainer
Full Daily Assistance
on-call+chat support throughout the whole week
Certification Ceremony
course documents, validation, networking & farewell.
ENROLL NOW!
📝 Get the Program PDF HERE.
What is Course Status?
Always contact us first, before booking any flights or accommodation.
Confirmed
This session/date is affirmed and will be held.
Planned
This session is a planned date and is open to enrollments.
Language
English
Material Required
Laptop
Documentation
Yes
Certificate
Yes
Location
On-site
Target Audience
Wide range of educational professionals across primary, middle and secondary schools, higher education, training centers, adult education schools and NGOs.
OUR GALLERY
Certification
A Certificate of Attendance is issued to all participants who complete a minimum of 80% of the course.
2-Week Training
Join a second confirmed course for a 2-week mobility (enjoy a longer experience with a discount)! Contact us for more details or pre-register.
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